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Hey, 

Two weeks have passed since release, I hope everyone has already played it, so let's sum it up.

Well, there's not much to sum it up, but still:

- Some of you may have encountered a situation in which old saves didn't work.

I have no idea what's the reason, but my best guess that it has something to do with new Renpy version. Let's hope it won't happen in the future.


We also have reached income of $500, which is good. Because 5 is bigger than 4. Thank you.

The game has been leaked only like 6 or 7 days after the release, which is a lot. And while it can be interpreted differently, I will believe that you didn't want to leak it early, so I could get a few more supporters.

 I don't mind that much the game being leaked. It's a great promotion and besides that, people live in different circumstances, not everyone able to pay, and this little project may bring them a few moments of joy that everybody need so much.

I also don't think that it really affects patrons amount since there's nothing easier to pirate such games and all your support is more like you supporting the project you like than actually buying a game.

But still! Thank you for not leaking it an hour after its release. You're the best. :) 


About future

Patreon will be charging per update, as of now.

 Someday I will switch back to monthly cycle because working on this game take ridiculous amount of time. Honestly, if I had known knew how much time it takes, I wouldn't have ever started it. And while I still do it out of enthusiasm, one day it will start fading away, and I will have to find additional reasons why to do it.

Also, I will make a story poll soon.

Eventually It will be available for all tiers. I'm quite intrigued to see the results of that poll, so no fooling around, deal?


Cheers, my fellow patrons, and thank you for your support. This project exists thanks to you.

Files

Previews only

Comments

jufot

Congrats on a fantastic update, sqwl! It's much appreciated :) > Honestly, if I had known knew how much time it takes, I wouldn't have ever started it. And while I still do it out of enthusiasm, one day it will start fading away, and I will have to find additional reasons why to do it. Do you think, if it ever gets to a point where your heart isn't in it any more, you could release the rest of the story as text? Think screenplay. Still dialogue based, but without the added workload of renders.

sqwl

>Congrats on a fantastic update, sqwl! It's much appreciated :) - <3. >Do you think, if it ever gets to a point where your heart isn't in it any more, you could release the rest of the story as text? Think screenplay. Still dialogue based, but without the added workload of renders. - Will see, but let's hope it won't get to this point. Some things come to my mind while I'm working on scenes, nothing game changing but I feel like it's nice addition to characters behavior and therefore screenplay might lose such details. The message being sent every time I press enter. So you will have to read this mess without proper formatting (:

jufot

That's good to hear, and yeah, obviously my preference would be for you to finish the VN as well. I'm a big fan of your scene design and posing, so a screenplay would definitely lose part of what makes Corporate Culture so special. > The message being sent every time I press enter. So you will have to read this mess with out proper formatting (: Yeah, you need to press shift+enter to make a new line without posting :)