To keep pushing the danger of the story, I want to consider the death of characters in the game. So far, there are certain characters with plot armor, meaning they cannot be killed. Some characters can die due to circumstances or be saved, making their presence in the story variable. Other characters will always die, which we call scripted deaths. Now that we are in Part 4, I am wondering about your thoughts on how to proceed with character deaths.
Before you answer, please realize that plot armor allows some stability in the group and makes coding much, much easier for me. The same goes for scripted deaths, as these characters are written out of the game, simplifying the coding process and making room for new characters. Characters with variable deaths are much harder to code and account for, but they add dynamism and replayability to the game.