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Poll

Zombie Exodus: Safe Haven Content Poll

  • Random 26
  • Staggered approach 27
  • Closest members 53
  • Lowest Stealth 115
  • 2024-11-15
  • —2024-11-22
  • 221 votes
{'title': 'Zombie Exodus: Safe Haven Content Poll', 'choices': [{'text': 'Random', 'votes': 26}, {'text': 'Staggered approach', 'votes': 27}, {'text': 'Closest members', 'votes': 53}, {'text': 'Lowest Stealth', 'votes': 115}], 'closes_at': datetime.datetime(2024, 11, 22, 23, 45, 38, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2024, 11, 15, 23, 45, 5, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 221}

Content

I am writing a scene in chapter 15 where another group is traveling through the forest near the junkyard. The MC's group has three possible outcomes when first encountering this group:

  • The MC's group spots the other group first and can choose to talk to them, kill them, or other actions.

  • The MC's group does not spot them but is moving quietly through the forest. Both teams do not spot each other, and the MC's group keeps going.

  • The enemy group spots the MC's first and will attack.

This poll addresses the third part. Since the MC's team is completely surprised, there has to be some consequences. Below are options on how I can code this to happen:

Random: a random member of the MC's team a shot.

Staggered approach: certain team members who would be traveling in the front would be shot first. It will go in order of those who appear to be the most threatening.

Closest members: those members in the front left of the group are hit first since that is the direction from which the enemies are coming.

Lowest Stealth: those members with the lowest Stealth skill rating would get hit first.

Comments

Arizona

You could add in an option that determines how badly they get ambushed. If it’s completely, a staggered approach makes sense since the attackers had time to pick their targets. If it’s more limited, closest with least stealth makes most sense.

Kay

I'd pick low stealth. Making each member's stats actually matter is just fun as an avid RPG-enjoyer. You have more reasons to care about actually training people who are low on certain stats and it matters who you pick for what role (beyond something like going on scavenging runs). Would be nice to have some foreshadowing in advance of course (e.g. Reilly talking about people lack of surviving skills, Parker talking about being ill-suited for certain jobs cause of his condition, etc.)