Punish the guard team with half rations, extra work duties, etc.9
Set up extra watch duty and increase security.27
Send out a team to find the bandits.24
Banish one or more guards from the Junkyard.1
Punish everyone at the Junkyard for the guard team's failure.1
Lure the bandits to the Junkyard and set a trap to capture/kill them.22
Don't punish the guard team It wasn't their fault.5
Contact other allied groups to see what they know of the bandits.19
Once the bandits are found, negotiate peace or trade.5
Once the bandits are found, eliminate them.16
Once the bandits are found, take back your supplies and rob them.21
Test the guard team by staging another bandit attack.6
Punish the weakest link in the Guard team4
{'title': 'Zombie Exodus: Safe Haven scenario poll', 'choices': [{'text': 'Punish the guard team with half rations, extra work duties, etc.', 'votes': 9}, {'text': 'Set up extra watch duty and increase security.', 'votes': 27}, {'text': 'Send out a team to find the bandits.', 'votes': 24}, {'text': 'Banish one or more guards from the Junkyard.', 'votes': 1}, {'text': "Punish everyone at the Junkyard for the guard team's failure.", 'votes': 1}, {'text': 'Lure the bandits to the Junkyard and set a trap to capture/kill them.', 'votes': 22}, {'text': "Don't punish the guard team It wasn't their fault.", 'votes': 5}, {'text': 'Contact other allied groups to see what they know of the bandits.', 'votes': 19}, {'text': 'Once the bandits are found, negotiate peace or trade.', 'votes': 5}, {'text': 'Once the bandits are found, eliminate them.', 'votes': 16}, {'text': 'Once the bandits are found, take back your supplies and rob them.', 'votes': 21}, {'text': 'Test the guard team by staging another bandit attack.', 'votes': 6}, {'text': 'Punish the weakest link in the Guard team', 'votes': 4}], 'closes_at': datetime.datetime(2019, 9, 22, 19, 30, 39, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2019, 9, 8, 19, 28, 38, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': True, 'total_votes': 160}
Content
For this poll, I am trying to get an understanding of the various options to give to players for an event in chapter 9.
After a day of leading a team to scavenge for supplies, you return to your safe haven and find many supplies missing. The team left behind to guard were lured out by bandits and robbed at gunpoint.
Choose all of the options you may realistically choose to deal with this situation . Go for your top 2-4, so I can gauge which ones to include.
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