I like the choice of staying at the camp or going on the mission. I can replay that chapter and experience different content.61
I like the idea of splitting up the chapter but not if it takes too much time developing those separate paths.10
I like chapters with a linear story but lots of options within that one path.15
{'title': 'Zombie Exodus: Safe Haven scenario poll', 'choices': [{'text': 'I like the choice of staying at the camp or going on the mission. I can replay that chapter and experience different content.', 'votes': 61}, {'text': 'I like the idea of splitting up the chapter but not if it takes too much time developing those separate paths.', 'votes': 10}, {'text': 'I like chapters with a linear story but lots of options within that one path.', 'votes': 15}], 'closes_at': datetime.datetime(2021, 11, 23, 0, 58, 39, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2021, 11, 9, 1, 12, 55, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 86}
Content
Someone mentioned to me that they enjoy chapters that are more nonlinear and open ended than those very straightforward chapters with little branching of choices. Of course it takes much longer to write and code open ended chapters. As I start to write chapter 13, the first of Part 4, I have a scenario which takes the character outside the Junkyard on a rescue mission. There are several routes that can be taken in the area around the Junkyard. But I could also give an option for the MC to stay at the camp and deal with other things. So my question for this poll is to ask how branching do you want this chapter to be?
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