One thing I do not do in my games is assume how the MC is feeling. It drives me crazy when I read another choice game and the author tells me how my character is feeling. It's right in Zombie Exodus and Safe Haven, I try very hard not to assume anything about the MC without asking you, the reader.
Along those lines, there are choices that I like to call "feelers". It's not the best word, but it's what I call it. A feeler is a fake choice that asks the player how their character feels about a specific situation. I usually use it as an opportunity to tweak their stats or add extra content based on that feeling. It's also a good opportunity for the player to roleplay how their MC feels about something.
For example, if a new survivor meets you on the road, you strike up a conversation, and they abruptly run off with no explanation, I may ask how your character feels about that. You could be angry that they left without notice, sad for the loss of company, happy this annoying person is gone, or completely indifferent.
In this poll, I'm wondering how you feel about feelers.