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CHANGE LOG

GRAPHICS PLUGIN 1.7.0

GTAO Reworked. Modified internal Unity's Deferred Reflections shader, so that Reflection Occlusion now applies correctly.

Multi Bounce feature was fixed. Now works correctly. Note: Multi Bounce automatically changes the AO color depending on the surface.

Warning! New GTAO conflicts with AIT/main namida shader due to incorrect tag. (Thanks Illusion) so I've made a new namida shader replacement. So you either disable the namida object in MatEditor or change the shader to Hanmen/Namida.

ShinySSRR now can utilize GTAO Reflection Occlusion correctly.

Aura 2 Volumetrics bug, preventing the Graphics plugin from loading was fixed. Now the plugin should start even if you don't have Aura2Core.dll

Auto-Focus & Focus on Object bug was fixed. Now can correctly switch between the modes.

NEXT-GEN SHADERS 4.06

New Shader - Hanmen/Namida - it's a direct replacement for the AIT/main namida. This is a crucial shader because of the new GTAO.

So consider to change this shader on a character or use my Shader Helper Plugin - it will do it automatically.

How to add this shader into Shader Helper Plugin manually: Go to BepInEx\config\NXTGShaderSwapperConfig.xml add this lines.

Fix for some missing shadows bug. Some maps using one-sided geometry like ceilings and walls was having problems with missed shadows. Now should casts shadows more correct. Beware it may have some side effects when camera intersects with other map props.

Download

https://www.patreon.com/posts/100653831

Files

Comments

August Esoterica

Thanks for the update! However, can't seem to get GTAO or Amplify AO to apply to clothing. I had this problem with Amplify on 1.6.1, but it seems like GTAO also ignores clothing now. Is that intended? Bug? Some obscure setting I'm not seeing? I'm using Hanmen/Clothes True Cutoff.

House of Models 3D

When I import the files from 1.7.0 and start Studio and open Graphics Mod, it still shows me the version 1.6.1. Is this normal? Or do I need to change something?

hanmen

the version display is wrong, but the program is ok. You can re download again. I've fixed it.

hanmen

you can send the screenshot with debug?

hanmen

I dunno, I don't have this. In my tests everything is ok... Try to add reflection probe near the character or check probes settings.

August Esoterica

Seems related to the Intensity and Exposure sliders. With the AIO cubemaps, anything under 1.0 is almost imperceptible. (I was using the Studio DEFAULT preset, which defaults to 0.4 on my machine.) For the other cubemaps, it's about 0.5ish Intensity/Exposure where it starts getting hard to see the ambient occlusion. Different cubemaps, same AO settings (Amplify cranked): https://imgsli.com/MzYxNjc5

August Esoterica

More evidence of what I'm talking about: Skybox Intensity 0.0: https://imgsli.com/MzYxNjg1 Skybox Intensity 1.0: https://imgsli.com/MzYxNjg2 At Intensity 0, Ambient Occlusion ceases to affect clothing entirely but continues affecting skin. I'd just pump the intensity up, but obviously that isn't always desirable. Probably needs further testing on other maps/indoors/etc.

House of Models 3D

Okay, no problem, now it's correct. Best regards, House Of Dreams 3d

hanmen

Send me the scene file.

hanmen

I think the problem you describing is not the clothing, because it works correctly on clothing. The AO gets eliminated by direct lighting, so if you use cam light or multiple strong direct lights it looks like it has no effect. But somehow it failed to do so on the skin. Anyway this is noticeble only on some lighting cases. Need to see why is like that. So, try to do tests with no Dir Lights or with one dir light with different angle.

J Ganguly

Facing a problem , everything is looking too bright and faded , both ingame and studio .

shadow (edited)

Comment edits

2026-09-13 06:00 Why in AMBIENT OCCLUSION use GTAO games to run for a while. The character turns black and flashes. Re-switch no to GTAO characters completely blackened. I reinstalled R16 for this purpose but the problem remained. I only installed Next-Gen Shaders 406 Beta on top of R16
2025-03-29 04:07

hanmen

I know this problem happened with some users, however, I've never experienced anything by mysel. How much time passes before the issue happens? Does it happens with any scene or only with some?

hanmen

Might be so. But not sure ofc.