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You need pay attention what im going explain. If you don´t understand what the mod do don´t use because can create problems on your game.

Do not use the mod on your main save game. Create a New Game.

First of all this mod can cause many issues for that reason the mod its for advance players and for who understand what the mod do to the game.

The mod its only for use mining or forest component, not for agriculture.

Always needs start a new save game in all maps. On some maps needs start a new save game without the mod on mods folder make a save, out of the game, and then put the mod on mods folder and start that save game.

With this mod no needs use filltypes for all (already have inside), can use Addtional Filltypes and it is compatible with with the Sluicifer by RGC and RGC productions and have compatibility with all DLC´s from Giants.

You can use all my placeables

You can use all machines (screeners, mobile crushers etc) from @FS Miner

You can use other mining placeables

Whats the mod do:

The game have a limit of number of products you can discharge on the ground (63). So Giants with the DLC´s have increase the number of products but do not increase the limit the game have (63).

The game at this moment ignore some filltypes I have created if you have all DLCs from Giants, or if you have other mods or maps with more filltypes to discharge on the ground (bulk products). If the map you play don´t have a alteration on i3d to allow more then 63 filltypes you can´t add more. So this mod change that without edit the i3d from the maps.

For solve this, the mod ignore all products by default from basegame and in that way we can use all mining materials.

The only problem is if you want use products like wheat, canola, maize, etc you can´t discarge on the ground and this filltypes lose normal texture.

*This its only a mod for mining or forest component*

*And remember this is a beta mod do not share with anyone, the mod can cause more problems then solutions, so one more time If you don't have enough knowledge to solve problems that may occur, don't use the mod.*

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Comments

Josh Dickey

seems like it will be a great mod once all bugs r out i tried but could not get new save to load past 60% with the mod in folder tried loading without saving then reloading with and still stuck at 60% o well like i say im sure it will be really good once bugs r out in future keep up the good work Nonnus

Nonnus

O need your log.txt when stuck at 60%

Nonnus

the log.txt its generate everytime you start the game. The log.txt is on Documents\My Games\FarmingSimulator2025

Josh Dickey

thats the bottom of the log txt when stuck at 60% not to worried though as i dont really wana lose my save games for one mod

Nonnus

One thing dont have nothing to do with other. You dont lose nothing because a mod conflict. You only lose your saves if you delete the saves and on that cases the game have backups for the last saves. Like i mention before this mod isnt for everyone, its for advance users. If you do not understand how the game works do not use please. Anyway i liked have access to the log.txt when the game crash at 60%.

Josh Dickey

nvm I figured it out realistic weather mod was screwing it up but now in game RGC slucifer works fine but your gold plant and fsminer placeable plants show full materials/diesel and discharge materials but wont discharge the materials just says out of room but wont do anything

Nonnus

If i understand the problem its realístic weather mod and not 63 alternative filltypes? If you have discord talk to me on discord please.

ben potter

can i use this mod on my private server ?

sno94

anyone tell me when i run this i only get to 60% in loading my map and that it

Tommaso martignago

Want to start a new savegame on Yukon Valley, adding first 63 alternative filltypes and then few mods at a time to see if it works properly (I got more than 600 mods so it's a really bad idea to start with all of those) , which type of mods I should avoid to enable? Like other third part production with other filltypes or maybe specific scripts? Some mods on the 22 even corrupted my entire game once so I don't want it to happen again.

Nonnus

I only can speech for my mods. First start a new save game without the 63 alternative filltypes. Make a save, out the game. Then put the 63 alternative filltypes on you mod folder and load the save game. And all should work fine.