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Currently in the process of improving a model of Hancock's from Fallout 4.

I have no specific idea of what I'll do with him yet. Still, I often animate facial expressions and this imported XNALara model did not include any face bones.


For those unfamiliar with 3D models' skeletons, they're necessary to control and create a pose or animation. If you want to animate an eyebrow, it requires a bone (or preferably three for its left end, middle and right end, separately).


3D-Modelling isn't my speciality but it's helpful if an animator knows some and can be self-sufficient in cases such as this.

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Draha

Looks cool, he's one of my fav characters/companions atfallout 4, can't wait to see the whole model though, the head looks nice, saw few other models also, didnt look that good though =o so, got me curious hah

Tripp

Keep up the good stuff, always appreciate the hard work you put into your content! It's nice to know you're learning, and improving too!

Da Manki

heh sorry but i kinda giggled at "facial animation" XD

sfmanski

Let me know if you remember where you saw other models. I'd be curious to do comparisons.