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Downloads

  • Elven_Curse_0.1.3c.exe

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Content

Additions for this update:

* Day time tracker so night won't seem to come so suddenly

*Suspicion level: It increases when you aren't present in the bar area and decreases while you are.  When it gets too high the tavern guards will block some exits

*Serving patrons: Doing this will also lower your suspicion level

*Patrons art is "final" but they are all sharing one look.  Future update will add variety.

*Handsy patrons art is final, they will slow you down while traveling through the bar.  (There is a bug in which these scenes may trigger multiple times.)

*Three different quick pop up scenes that can be triggered by the handsy patrons.  They'll even say a line afterward.  (I adjusted the size of the size of the lines several times.  They become very difficult to read while the character is in motion.  The end result is they are quite large.  Let me know if they're still hard to read or really seem too big.)

*Intro scene for the tavern owner

*Polished art for informant intro and the first ending scene (shown above)

*Tavern owner scene during evening

*A guard who will do a favor in exchange for getting a favor

*New animation for the favor.  Pressing the space bar will progress the animation until the scene finally ends. (Work in progress)

*Polished art for all pieces of evidence

*An item that will enhance the character


This one came in pretty hot.  There may be bigger bugs that I didn't come across.  Let me know in the comments if you run into issues and I'll do my best to get them fixed up.  


Thanks everyone for your support and patience this month.  I did run into some issues with the original animation that was supposed to be for this month.  Sorry things didn't go quite so well there.  The animation I switched too has come along nicely and I'll get it finished up as quickly as possible and out to all of you.  

Stay tuned for more updates.


Files

Previews only

Comments

Ashani

I'd like to suggest 2 things: 1. Some sort of game menu on pressing esc -> leading to exit or return to game options 2. Indicator whenever you served customer or not in tavern - took me a while to figure out it 'just happens'

TDMBP

I'll see what I can do about some sort of menu. I'll also look into adding some audio that will indicate a successful delivery.

Bravesoon7

Liked what I've played so far, my only nitpick would be to make doors you can interact with a bit more obvious? Cause I kept interacting with the doors near the vault cause they looked like the vault door. Other than that I'm looking forward to seeing the other parts of the game.

TDMBP

Glad you liked it. I can look into making that more distinct. Thanks for the feedback.