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Hey everyone, here's a new video to show my progress on Pod's New Program!

I've been building on the scene transition system so I can do more than just cut from one scene to another. As you can see, the transitions are just a simple fade to black for now, but this groundwork will allow me to easily add animated transitions to emulate Nier's hacking effects.

The video also shows that I can pass variables to the transition, telling it where to go next! For now, there's just two end states of success/game over, but now I can easily chain this into more scenes that form a proper game!

Some other minor details to point out:

  • Added the "core" enemy will acts as the final target to finish hacking
  • On player death or success, all projectiles are deleted and enemies stop firing and are frozen in place.

Up next:

  • Adding "core" shield that gets removed when no other enemies are left
  • Making the core fire in patterns similar to how they do in Nier


That's about it this time around, hope to see you next time and thanks for your support!

-Red

Files

Previews only

Scene Transitions

This video shows some basic scene transitions and two different end states for the hacking minigame.

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