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Hello everyone! Apologies for another delayed update, but I've reached a major milestone this time around. As of this moment, all of the effects listed below are complete! They may see a little bit of tweaking here and there but they are in what I would consider a "shippable" state, which means I can move on to other things!

  • Player trails (Done!)
  • Player shot destruction (Done!)
  • Player get hit (Done!)
  • Player ship destruction (Done!)
  • Enemy get hit (Done!)
  • Enemy damage flash (Done!)
  • Enemy shot destruction (Done!)
  • Enemy kill (Done!)
  • Boss/Core kill (Done!)
  • Core shield (Done!)
  • Core shield hit (Done!)
  • Core shield destruction (Done!)
  • Hacking Entry effect (Done!)
  • Hacking Exit effect (Done!)

This means I'll definitely be able to hit my schedule of releasing an effect-complete build before the end of the year!

So I think next I'd like to start working on sketching in some of the background and in-between scenes, and then I can start filling out some of the actual dialogue. Next time I'll have a list for that stuff too so we can track it together.

Thanks for your continued support, see you next time!

-Red

Files

Previews only

Nier Automata Hacking Minigame in Unity 2D - Hacking Start!

Working on a parody game of Nier Automata and I wanted to craft up a 2D version of the hacking minigame! It's also been a great way to learn more about Unity and C#. This video shows the transition effect for entering the hacking minigame! Support this project here! (NSFW) https://subscribestar.adult/flannagan-the-red https://www.patreon.com/flannaganthered

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