Holdover Update (Alpha Release) (Patreon)
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Still trudging along, it's a slow process. Bringing people into the loop is quite challenging. The learning period is probably slower than if I were just doing it myself, but that should change. For those who saw, I posted a quick comment that I would release something and update people.
Well, I'm not ready to go live with the new YTGaming format. When I make the post explaining the new tiers and changes, I want to hit the ground running for once. I'm also not ready to release 0.10 publicly. Transferring the prologue and editing it extensively is taking longer than I'd have liked. It also gets a bit tedious at times, so I switch off with that and working on other areas. That said, I do want to give you guys some proof of progress. If you're interested, here is another alpha release:
https://mega.nz/#!Vk13WKbC!AtyWsr6LAer6vK1jXW-I8EjoCqfUpqZcNBhddPp2D50
It's still not really something I'd recommend playing unless you're dying to see some of the changes. I'm very hopeful that I'll get you the true 0.10 this week and move on, once and for all. I will repost links to the previous prologue and the earliest version for people who'd like to see just how drastically it has change as I've grown as an artist and writer. For the .10 release, I'm waiting on new battle HUD components from a new team member, a few more sprites, some scripting improvements, and I need to transfer over the last few introductions in Zalran and change the first night event to the new format.
Finally, I'm posting this to all patrons, because I have not posted in quite awhile. I am active daily on Discord, if you want to chat. With Discord running, my plan is to keep Patreon posts on point (Release, changes to YTGaming, etc.) and have Discord be more informal.
As always, thanks for your patience.
YT
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