November Update - Attack or Die Edition (Patreon)
Content
I really dreaded writing this update, as I know it once again appears like the cursed cycle that is Aylia's Story continues. I'm not going to lie or exaggerate, I have not gotten a lot done since my father passed away. I've spent time on the game, and I've done some work, but my creativity was not there. I also found my way into more than a few binge-worthy nights, that led to less than stellar days. It was the first time I missed just doing mundane network installations or cabling where I could work without having to give it much thought.
While that may sound bleak as Hell, not all is doom and gloom. I never anticipated hitting a low like this, but moving to a team in the past 6 months has been a life saver. Work has been moving forward on the scripting side of things and a few nagging issues look to be resolved. Additionally, we may be closing in on save compatibility--even though I know everyone wants to play the prologue again! MiB and I agreed on a secondary artist to take over some of the minor artwork and he's sent me updated battle HUD options which also should make it into the next version.
I'm sticking with one, and only one goal this month... get a release out the door. A release with a sizable amount of chapter 1 content, multiple scenes, and one I can be proud of. I've invested too much time into Aylia's Story to watch it die in a depressed stupor, and seeing progress being made despite my inability to get much accomplished is an incredible morale boost. I'd rather attack than die.
What to expect this month:
1. A release of Aylia's Story
2. No really, a release of Aylia's Story
3. In all seriousness, a release of Aylia's Story
4. A December update post talking about how awesome the release of Aylia's Story was last month.
5. Boobs, butts, and baginas (How the Hell do you say vagina with a "B"?)
Thank you all for your incredible patience.
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