August Monthly Update (Patreon)
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It's a new month, and I'm thinking this month is going to be a good one. I've had a release in August every year (granted, they've never been what I wanted), and I'd like to keep that little streak going. I won't be giving any dates, but if you peruse over to Trello, I'm down to just 7 cards! Nobody is more excited than me about that.
So, where are we at? Well, I believe the foundation is good-to-go in MV. Meaning, I've gotten the main scripts in place, I've gotten the main art assets in place, I can run around in the MV game and play through the introduction, I've gotten the artwork upscaled, and I'm at a point where I'm adding back in content to a function game that I can test as I add it. The process was not so terrible, but it was a bit more time consuming than I thought back in June. When I had a script transfer over all the events and maps, I thought that would be 75% of it, but that wasn't quite right. MV was a different enough beast that it took some fiddling with scripts and some decisions (especially on tileset size and sprites)--for the record, I'm sticking with VX Ace size of 32x32 instead of the MV default of 48x48. I'll get input from people in the next release, and I can upscale it if people find it too small with the new resolution, but working in 32x32 looks better to me.
At this point, I'm working on the initial portion of chapter 1 that was kind of included in 0.11. There was a lot wrong with it, and I've made a few changes as well. For example, I altered Lida's quest to be more explanatory as to what is expected and to reduce the "fetch" aspect of it a bit. Fetch quests have their place (should be a VERY minimal place), but I want to hold myself to a bit of a higher standard. I've made the lake area much easier to figure out what's going on, and I changed Aylia's reaction to the bandits (it was out of character). It all looks downright wonderful in the higher resolution (I settled on 1152x648).
I think that covers it. Remember, you can always see what I'm working on here: https://trello.com/b/JUvqGocH/aylias-story-015, as well as what is remaining for the next release. This is not a guesstimation percentage, but each set of tasks listed on cards. Don't hesitate to ask any questions below, and I'll do my best to answer them. August is going to be fun!
Thank you for your patronage!
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