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Good Evening,
I want to take a moment to explain a new feature you will see in the upcoming release--Story Mode. Aylia's Story has undergone so many revamps and rebuilds that at this point I almost consider it both my first and second game. One bonus in switching to MV is that it allowed me to add a few new features as I transitioned. Story Mode is one of those.
In a nutshell, Story Mode is a game mode that will focus solely on the story and scenes. All combat is removed and leveling is automatic. This mode will be ideal for those who dislike RPG Maker combat and any semblance of a grind that comes with it. Now, your first thought might be to question how much of the game you will miss out on if you choose this mode, and I'm happy to tell you that you shouldn't miss anything. Let me explain:
First, I've set Story Mode up so that you can switch back and forth every time you sleep in game. When in Story Mode, the game assumes you win a set number of combats and allocates Aylia experience in the background. That way, if you choose to switch to full mode, you are able to play without being crippled.
Second, Aylia will also have access to "Nightmares" during sleep. This is essentially a battle arena where you can replay battles against any enemies you've reached up to that point. In Story Mode, enemies will get marked as unlocked based on your progression, so they will appear in the Nightmare area to battle if you'd like to see the accompanying artwork.
Therefore, the choice will be yours on how you play Aylia's Story. The upcoming release will ONLY have "Story Mode" at this point, and the next release will fully integrate the battle system and unlock the "Full Game" mode. I will stress that Aylia's Story is designed to avoid typical RPG Maker grind. Enemies are limited and only a small number respawn nightly. You'll never be plagued by battles every 8 steps, but I am designing the game so that the battles hold challenge. For those who want titties and don't want all the other stuff, Story Mode may be for you. I'm also proud that it's setup in a way that you can even switch between modes seamlessly if you decided 5 hours in that you'd rather take the other route.
Let me know any questions you have and I'll try and answer. My next post will be an artwork teaser, then next week, I'll post another feature post. I'm really excited how this game is coming together and cannot wait to share it with you.
YT
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