Just an Update... (Patreon)
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Anyways, update time. Got busy again earlier this week, but I'm sectioning off time Saturday and Sunday to work on the game. I've also got half a day next Monday and Wednesday set aside to work. We'll see how much I can get accomplished.
For the game itself: I've gotten all the primary quest dialogue and events in place for the entire chapter (including the 3rd section). I'm in the process of doing my major playthrough. This takes time because this is the point when I go through everything and when I find a point where I want a graphic, I add one. This is when lots of the little ecchi scenes get added/created just for flavor. It is also when I lock in alot of the superfluous dialogue eventing to make it all seem "alive." I can tell you that I ended up dropping the little animation bits I was planning, but may revisit it later. I was looking at doing 1) making standing portraits blink (which is easy to draw, harder to setup in RPG Maker without causing lag), and 2) making Aylia's boobs bounce when her portrait appears. Nothing Earth-shattering, but I thought it'd make things a bit nicer. I'm not 100% giving up on it, but it's time to move forward.
For the next teaser (Bogwort's week finale): I was going to have a mini-RPG Maker release that just consisted of a battle with one of the chapter 1 h-enemies. Instead, I'm going to release the "extras" area and get feedback. This means I need to get that stuff working. So, stay tuned, you should see this at some point next week.
For release plans: Since early January, I've been delving into chapter 2 as I work (and chapter 3, but really minor there). I've done that because as I create switches/variables in chapter 1 based on your decisions, I follow those threads and write up my plans for future chapters. I promise you, there are very few false decisions in Aylia's Story. Your decisions change things, not always majorly, but things do change dynamically. This is one of the hardest things for me to accomplish, and requires a ton of planning, but it is also one of the aspects of Aylia's Story I like the most. I have not played any H-RPG Maker games that go to the lengths I am trying to go to, but I also don't speak Japanese, so I am missing out on a ton of stories out there.
Rambling aside, the point of all that is I'm starting to get a very good idea of my work list for chapter 2 as well. I don't have a release date for chapter 1, but I'm aiming to have both chapters in your hands by early June. This puts me on the pace that I want to complete the game this year (with a bit of time to spare as well, for the issues I know will come up). I'm also aware that it will be impossible to achieve this without making the transition to at least part-time, but preferably full time. I've been setting things up for that transition for about half a year now, and that is progressing as well. We shall see, but I'm with you guys in that I'm past ready to get things rolling...
Finally, I'm going to put up a poll this weekend. The poll will 1) Finalize the monster name from last week, 2) Select the top 8 outfits from the outfit post a few weeks back, and 3) Get your perception regarding the Hunter's Quest release. So, stay tuned for that.
Oh, and I guess I have to fucking change my Patreon page... I'm really not in love with the new format. I find it much harder to peruse creator posts, and it will ensure that I'll have to figure something out for Lore Posts, as I don't want them to get lost in the shuffle. I'll also have to dedicate a night I could be working on the game to making sure that my graphics fit the new design (which I don't even really like). A bit annoying, but it is what it is I guess.
As always, thanks for your patience. I can't stress enough how significant everyone's support has been throughout this process.