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Get back to the Wizard Hole! There are adventures afoot, and I somehow miss the thing I'm looking for.

-CF

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Hello, Student Wizard | Mind Over Magic episode 3

It's fair to say I get a bit bogged down in this one. Sure, there's goodly levels of plot advancement - we take on a new student, and one of own number comes unstuck courtesy of some floaty lady with a lantern - but the lore and setting of the game is such that some of it is actually really quite tricky to get to grips with through intuition alone. I know that it irks a few of you when I purposefully ignore the game trying to help me out, but there's often a strong sense of "is this going to kill me now? No? Then it can wait" in much of what I do. I'm not saying that every game should be intuitive, far from it, but it's tricky in the sense of "I know what I want to do next" when you don't know what can of mystical widget or flange you should be researching. ***** If you'd like support the channel, join in with some multiplayer action and/or hang out with some of the friendliest people on the internet, fling less-than-a-coffee's worth of currency at one of the two destinations below and get more gubbins, including the opportunity to join members-only games and the monthly Colonel Failure "vlog", which is a vlog. Two ways to get with the program- Option 1 (several different tiers available): Patreon - http://patreon.com/colonelfailure Option 2 (one size-fits all): YouTube - https://www.youtube.com/colonelfailure/join

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