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Here's the short review - dying sucks a lot, try to stay alive.

Now, onto the longer version.

The point of the Tower Challenge is to create as close to a no-win scenario as possible without life become unbearable until it's definitely all over. That point is likely to occur when food and water can no longer be found. 

Based on the first day of play not only is the no-win essence of the scenario definitely present, it's almost immediate if you die a lot early on. Every time a player dies everything they were carrying is gone forever. Food, water, weapons even wood... these are irreplaceable items. The time needed to get re-equipped and looting also increases very very quickly. The looting run I conducted at the end of the evening took 20+ minutes to get to somewhere that hadn't been stripped clean, and that will only get worse with each passing day.

This is actually working exactly as intended.

What I hadn't anticipated was how big the progress gap would be between those who died and those who stayed alive. Running around in your underwear trying to find a trashbag that hasn't been looted while someone in full armour riding a bike trots past is just-a-little demoralising. 

Working together is the way to go. That the first day in the tower consisted of everyone splitting up and getting zombied to death basically didn't work. The first goal must be to work collectively to secure the whole tower, to repair staircases and to fortify against the horde. It'll still be a doomed mission, but this time maybe without the onset of doom quite so quickly.

I'll restart the server on Friday around game time. Everyone is welcome to hone their skills until then (although you can wait for the do-over.)

Be prepared!

The next version of this game *will* be an elimination challenge. Once you're dead, you're out! If it goes well we should be able to run it multiple times.

-CF

Comments

Neil Murphy

Oof die and u don't come back yeesh lol. Time to dig a hole and hide

Neil Murphy

I love this win or die mentality. Forces u to get better at the end of the day

DazDaz11

Maybe find a tower that is not in the desert

Andrew Dennison

An excellent idea. The run-away death curve and lack of local loot was very tricky, not helped by some serious errors made by my good self (not being used to the updated skill system). That being said, I really enjoyed myself! Statring with a tower nearer some forested area might be good - we can always build an extra level or two on top of somethign smaller if there's good times before the doom! And I reckon plenty of wood will encourage crafting. I enjoy building, so might spec a bit more that way this time. Althoguh I think some Hunters may also sevre us very well, so I may look at going Perception 3, Javelin Lvl 1 and Hunter Lvl 2 with my five staring points. Then maybe some Strength skills - Miner 69'r always seems good for building work. Maybe if people feel really organised we could even work out some specialisms so we don't all double-up! Will game time be 7pm UTC as previously? If so, it'll be an extra-doubleplus-good Bank Holiday. If I can make it login as LasBlast this time I will (two gamer tags, long story...)

PlasticVicar

Sorry, I was just delivering first aid. I'd have brought pants if I'd known.