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I realise this has been a prevalent topic lately, and to those not involved I apologise...There was a good, if somewhat emotive, chat about plans for alpha 16 (when we'll have to reset once more) and the changes to game settings, along with the overall scheme for the server I have in mind. To avoid any hearsay, here's the plan:- Days will be reset to 1 hour in length. This will limit movement (unless you like being out after dark) but will respawn loot faster.- We will be using the "dead means dead" option. This is very contentious, because it means that if you die you revert back to level 1. I will attempt to increase XP gain to avoid the grind being horrendous, however the point of this change is to instil genuine excitement to zombie fighting and survival. While deaths from glitches, disconnections and so on do happen they are infrequent. This added layer of risk should make people a little more wary about overconfident looting, expanding and building, meaning that the biggest rewards come with greater risk. This, in turn, should slow overall progress on the server both in terms of XP growth and the accumulation of high end gear. Blueprints should be more scarce leading to individual players being able to further specialise.Maybe. If it really doesn't work, we can impose standard, easy going rules again. But consider the prestige in being a level 100 zombie hunter when death would mean a full reset...- The theme for the next map will be "kingdoms" (or queendoms). 4 teams of players will be preselected to create a base/fortress/town in 4 different areas. - The point mid-distance from all 4 will be declared the market. Where each of the teams can sell their wares.- This will still be a cooperative game. If you're hoping for PVP this is as close as you'll get.- Each group will have a player who wants to focus in one of these areas - farming, scavenging, building, weapon/armour smithing. They may have multiple players interested in those disciplines but a minimum of 1 ensures good survival capabilities.Alpha 16 is still a little way off but it'd be good to get an idea of the core teams before then. Sign in below if you have a preference.-CF