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Poll

Prioritisation Poll

  • Artificer Infusion support 167
  • Vehicle imports 12
  • Focus on improving scene quality in adventure muncher 289
  • Ability to exclude spells, items or monster from update during a munch 4
  • Resource linkage and feature useage improvements. e.g. monk ki point abilities don't all link to thir ki points to decrease. 216
  • More monster filtering options during import e.g. monster type and CR 19
  • Always on health/feature update to DDB 101
  • A tool to help build homebrew monster formatted action blocks that import right 39
  • A focus on smaller QOL improvements 27
  • Something else.... (Add to comments below) 9
  • 2021-06-08
  • —2021-06-15
  • 883 votes
{'title': 'Prioritisation Poll', 'choices': [{'text': 'Artificer Infusion support', 'votes': 167}, {'text': 'Vehicle imports', 'votes': 12}, {'text': 'Focus on improving scene quality in adventure muncher', 'votes': 289}, {'text': 'Ability to exclude spells, items or monster from update during a munch', 'votes': 4}, {'text': "Resource linkage and feature useage improvements. e.g. monk ki point abilities don't all link to thir ki points to decrease.", 'votes': 216}, {'text': 'More monster filtering options during import e.g. monster type and CR', 'votes': 19}, {'text': 'Always on health/feature update to DDB', 'votes': 101}, {'text': 'A tool to help build homebrew monster formatted action blocks that import right', 'votes': 39}, {'text': 'A focus on smaller QOL improvements', 'votes': 27}, {'text': 'Something else.... (Add to comments below)', 'votes': 9}], 'closes_at': datetime.datetime(2021, 6, 15, 16, 34, 51, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2021, 6, 8, 16, 41, 5, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 883}

Content

Hello lovely Patreons, every last one of you!Thank you for supporting me to develop this software, with the Adventure Muncher entering public release and Foundry 0.8.6 support stabilising it's time to have your say on what you would like me to have a crack at.One vote so use it wisely....

Comments

Chris Winn

Anything that doesn’t spin up a “Hold on, need to remove this resource real quick. It didn’t update” conversation is perfect in my mind. Better resource linkage, please.

Eran Arbel

My friends have already managed to forget to update several times. An always on, save as you go, update to DDB will be grand.

Kevin McIntyre

Can we get classes and features into a builder for foundry?

Fabio Cingolani

There are still some Experimental Features that should be improved in my opinion, before moving into anything else. Just my 2 cents

Andrew Miller

Being selfish because I have an artificer in my party.

Austin Hebert

I would love things like monk ki and superiority die auto prompt to use resources

Jason Bergman

Always on syncing would be amazing.

Tyler Keating

Classes and class feature munching could use a little cleanup still

MrPrimate

I hear you - don't want to dive into that _right now_ but will be on the table in the future

Laurent C

DnD Beyond 4 the win !!!

Nick

i would still like active effects on passive traits to be added for automation purposes. for class abilities spells etc.

MrPrimate

We are on the realms of manually adding these now as they are the exotic/can't be parsed type . If you have any you want to share be included please drop me a message on discord

Aaron Lutz

What do you mean by feature update to ddb?

MrPrimate

Say you use wildshape, it would update your count on DDB

Aaron Lutz

Oh whoa that would be incredible. That's my players' number one complaint with using Foundry because some of them prefer the UI on DDB over Foundry.

Techiedamien

How difficult would it be to make it so that items that have passive effects would have those effects attached. For example, make it so that the amulet of health upgrades your con to 19(?). Making these effects is not too time consuming, but it would be a massive quality of life improvement!

MrPrimate

Things like the amulet of health should import with these effects of you have the right toggles selected!

Paul Zinke

They are all fantastic options, thanks for allowing us to have some input. It would be nice to see the Artificer be fully integrated. Thanks again!

Ted Gregg

I would love to see an option that would retain the SRD top-down-token image from the SRD but overwrite the mystery-man image with the DDB image.

Geof Fang

So much this. LOL

Jill Poisson

Same. One of my players is an Artificer and I've had to do some work arounds.

Phatboi

Is it possible for you to integrate the dice roller from DDB char sheet to foundry itself? That would be incredible

MrPrimate

Checkout the DDB Gamelog module by Warhead - it does just this.

Codesaru

"Something else" explanation: if possible, improvement on which attacks are marked as "nautral" vs. those marked as weapons. I have a macro I run to convert a monster into a lootable corpse. It deletes features and natural (but not weapon) attacks, changes the sheet to LootSheet5eNpc, etc. But when I run this on, for example, a Grick, its attacks are listed as weapons (not natural weapons or features), so the Grick ends up having its beak and tentacles still hanging around and I have to manually delete them off the token. Additionally, knowing whether something's a natural attack or a weapon attack can change which spells/effects of players apply to them. Such as how some spells affect "next attack roll", while others affect "next weapon attack".

Toni

Any plans on adding possibility to import character backgrounds?

MrPrimate

This is more difficult than it seems - https://www.dndbeyond.com/monsters/grick doesn't actually mention natural weapons, it does mention Melee Weapon Attack.I'm not sure a "Natural Weapon" is actually a thing in 5e proper, just an option available in Foundry? So I think in terms of triggering "next weapon attack" things like claws would count, as weapon attack is a specific term for a type of attack, not limited to attacks made with a forged weapon.

Codesaru

Ah, yeah there's _zero_ information in that stat block about the attacks being "natural". I must've edited some of my creatures to use that option, then forgotten those changes were mine. Good to know it's a weird FVTT dnd5e feature; and that the effects apply more broadly than I thought.

MrPrimate

I think I try to parse some common ones like claws etc as Natural attack types, if that helps :D So I will add Beak and Tentacles to that list

Bryce Renfeldt

Performance would be GREATLY improved if we could convert pictures to webp instead of png

Sourcreamsicle

The ability to cancel a large import operation. I didn't mean to start a mass import of all monsters on DDB, but it seemed to only stop when I exited the game.

MrPrimate

A refresh of the page will stop it.