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Would it be worthwhile for me to put together a basic how-to of some of Quest functions, for all you aspiring GameDevs out there?


I'm hardly some great programmer but I've got some experience struggling through it and can point people in the right direction of what I've done, at least :v


Stuff like basic set up of Character Creators, Vore Scenes as Pred and Prey, Multiple Choice Handling, Randomisation, Wrestling with Quest's awkward UI


Just a crash course in basic stuff, geared around vore stuff, obvs.

Comments

Winterbox

I'd definitely be interested in a how-to guide for Quest. I've dabbled a few times before and can get the jist of basic stuff, but I'm lost when it comes to things like timers, in-belly/vore events after interacting X amount of times, multi-choice dialogue, things like that.

JesseR92

Would love this tbh!