Non-VR videos should use a standard monitor resolution and normally rotated camera regardless of what "pertinent action" is shown.41
Non-VR videos should use a sideways camera in some situations. This means the video might look odd on some displays but have more action.48
{'title': 'Poll for Suggested Perspective in Non VR Shots', 'choices': [{'text': 'Non-VR videos should use a standard monitor resolution and normally rotated camera regardless of what "pertinent action" is shown.', 'votes': 41}, {'text': 'Non-VR videos should use a sideways camera in some situations. This means the video might look odd on some displays but have more action.', 'votes': 48}], 'closes_at': None, 'created_at': datetime.datetime(2019, 12, 17, 21, 19, 42, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 89}
Content
It was conclusive from the last poll that enough of you enjoy our non-VR videos in 4k, and we WILL continue producing them in 4k as well as 1080p. So consider 4k, non-watermarked 3d videos a bonus for supporting us. With that out of the way, I have a question for all of you who enjoy our non-VR videos regardless of resolution. Should said videos be turned sideways? To me it is common sense that a camera should capture as much of the hot action as possible and leave everything else out that isn't pertinent. BUT I am trying to think outside of the box, and non-VR videos are fairly new territory for me.Here are a couple examples of what I mean from when I worked with the extremely talented ProcrastinatingLazily: Camera Rotation NormalCamera Turned Sideways Personally, my phone rotates a video to use up the entire screen regardless, and it's easy enough to disable auto-rotation on vidoes where it doesn't. I only see this as an issue when sharing previews or viewing on a monitor, but figured I would ask for input. Place your votes and comment away.
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