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Anyone who's been following the development of Unreal Engine would be familiar with the introduction of "Metahumans".

Well, just for fun, I took Madison for a spin through the Mesh-to-Metahuman tools of UE to see what would happen...  Here's the result.

The greatest limitation of the Metahuman Creator right now is that you cannot create a custom body... but I imagine that day is coming.  Still, if you ever wondered what an even more "real" Madison might look like... like I do ;-)

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Comments

Anonymous

easy on the eyes but a bit boring, could be the expression though. i looked at her a few hours ago and wasn't a fan but now it starts to grow on me a little. utility-wise this could turn out to be a great boon with many many options for expressions.

UrbanDragon36

I wish I could help you, if I knew how to anyway. That machine you have must be really expensive. You've really gone beyond next level.