Home Creators Posts Import Register Favorites Logout

Content

This week we're looking at textures, timbres, and why it's so dang hard to talk about sound.

Files

Comments

Brian Miller

What makes it difficult to talk about audio textures is that we really haven't developed a good set of words for what we can create today. It used to be that "it sounds like a flute" was good enough. Now we have, essentially, a sonic palette augmented by electricity. In language, how do you precisely quantify the sound of one fuzz pedal or amp vs another? "Humpy," "cuppy," "bright," "dark," "Dumble," "that sound Syd Barrett had," etc. And then try to quantify sounds of synthesizers, well, good luck with that without referencing the artist and the equipment. So if you can come up with something reasonably useful in this video, that would be great!

Amelia Lewis

Then "crunchy" "spicy" "dirty" (and all of these things used with vocal intonation that clearly indicates "oh, this is so cool").