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Here's a small example of one of the structures in Apollonia. A quaint little bar travelers can stop at

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Paul Steinway

The 3D assets are looking really nice. I can't wait to see what interiors are going to be like.

War Bunny

Well basically, we input the 3D model into the panel and paint over it so it looks like it was drawn.

Paul Steinway

The UV map is the surface of the object. Some modeling applications let you export a flattened version that you can paint in Photoshop. Then you can import it back and wrap it around the object. That's how they paint the characters in RWBY. The color becomes part of the model and it looks like 2D. Whether or not it would be helpful to you would probably depend on the lighting/shading workflow you're looking at.