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In this video we're using the particlesGPU component in combination with force, turbulence and color lookups to create an organic structure.

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Particle Paths – TouchDesigner Tutorial 64

In this TouchDesigner tutorial we're using the particlesGPU component in combination with force, turbulence and color lookups to create an organic structure. You can greatly expand this technique by adding several instances of the force constant with different xyz positions and joining them like we're joining the different turbulence constants. ----- 00:00 Intro & Overview 01:07 particlesGPU 07:07 Extra Forces 09:38 Turbulence 14:35 Color 17:20 Post Processing 20:58 Additional Stuff 23:30 Outro ----- Files, exclusive content and more: https://www.patreon.com/elekktronaut The special thanks is integrated at the end of the video ❤ If you have any questions, feel free to ask. IG: @elekktronaut https://www.instagram.com/elekktronaut/

Comments

Anonymous

Beautiful! It gives both intense and serene vibed. Can't wait to watch the tutorial!

Anonymous

Hi Bileam, thank you for the particles tutorial and files. In the Particle GPU operator, when I try to change the values in Particle Source, the values are coloured orange and will not allow me to change. Any thoughts?

elekktronaut

hey! which td version have you got? what's the material you have selected? and what's your color setup, did you change the colors at all?

Anonymous

Hi Bileam! Do you know if we can put other forces in extra-forces, different from the 4 types (rad-axial-vortex-spiral)?

Anonymous

hey Bileam, is there any way to make a camera movement across the paths? or the container of particlesGPU just supports it's own camera and admits no animation-movement of it across the particles?

elekktronaut

i'm gonna share a tutorial soon on how to work with particles+camera movement, but exactly following the particles paths is not possible afaik

Anonymous

hi, could you please share a file with the next steps audioreactivity and opticsl flow?

Ni Ma

Hello, thanks for this great stuff! Can you help me get the lfo connected to the forceRadius? EDIT: Got it, I linked the lfo output to the the name instead of the value of forceRadius! Do you think it is possible to let the particles morph into letters?

elekktronaut

glad you got it working. well you could use text sop and convert it to chops to tops and use it as particle source :)