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• Resolved further bugs with the new implementation of shell shaders. When viewed from a distance, the shells would seemingly clip into each other, resulting in those red/bright spots on the skin.Fixed it by pushing the various shells out a bit more from the skin.• Made a quick render with Nina, trying to get some expression practice in, try out new rendering techniques involving canvasses and depth passes and to test out the new 32-bit color rendering technique that also involves a new editing workflow.

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john

I need image 1 in 2K plz