Home Creators Posts Import Register Favorites Logout

Content

• 1. Started building the new Latin/Spanish/Brazillian-ish character. Started out with the big shapes like her general body shape and chest.• 2. Looked around for similar shapes on Latin faces, loaded a temporary texture that seemed in line with the skintone.• 3. It came loaded with pubic hair, I embraced it, but let me know if you feel strongly against it.• 4. Iteration progress started, touching upon every aspect of this character. As I shape different parts of her, I'll go back and forth between other parts to make it proportionate or harmonize or natural with the rest of the shape.• 5. High quality preview, needed to dial in wrinkles and smaller details.• 6. Loaded new PBRSkin shaders that all my characters use and unified their looks. This resulted in a little brighter looking skin, but healthier and more realistic to me in how it responds to light. Her eyes don't look at bright and out-of-place as a result.• 7. Comparison between shaders and Nina.• 8. Genitals added and shaped to a satisfactory shape. Shaders and veins are placeholders. This is the end result of today's work. Generally, making new characters, the first day is the day where I get the most progress. Now we're tweaking things further, shaping her to something unique and giving it some character.Obviously, the hair is added too.• 9. After working on the Latin character, I gave Yuna some faint muscles, especially around her hands and lower arms due to her being a masseuse. I also added weight paints to her hair so it can be simulatable.If you have opinions on this work, feel free to let me know.

Files