[WIP] 09-02-2022 (Patreon)
Published:
2022-02-09 16:29:14
Imported:
2026-06
Content
Learning a linear colour workflow, with 32-bit colours. I need to use spectral rendering for that, but that comes with some new issues like visible seams around differing surfaces like the arms, legs and torso.Learned a way to fix that issue, implementing it across all characters.Should result in more natural interaction with lights and skin.Dialing the teeth still, they look too bright imo.