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Hello everyone! I started writing this quite late today, but there’s not too much to cover. Unfortunately, as you can tell, this isn’t a release post. My goal was to have the new build ready, but this past week didn’t exactly go as planned. I’ll do my best to break down what’s been going on.

Ophelia’s Quest

I began the week focused on finishing Ophelia’s quest, as mentioned in the last Dev Log. If you’ve played the most recent build, you’ll know it ends with a text box basically saying that the content isn’t complete. The first thing I needed to do before implementing any of Ophelia’s animations was finish that up.

The script for her lines was already written, and the voice acting already recorded, but the in-game dialogue hadn’t been formatted yet. So, I spent time cleaning up the text script, setting it up properly in the dialogue system, and cutting Ophelia’s voice lines to work with it.

Once that was done, I could begin working on her scenes properly… but I got side-tracked before I made much progress there.

Penultimate Boss Fight

On a bit of a whim, I switched gears and worked on the first of the last two boss fights in the game. I focused mostly on the sequences surrounding the fight: the dialogue before and after, the transition to the final fight and even a defeat cutscene (cinematic) for the boss. So far, the only boss that has had any kind of cinematic sequence after defeat has been the tutorial boss.

In regards to the dialogue, I had written this boss’s dialogue ages ago – possibly last year – but reading it again, I realized it was… not great. So, I rewrote it. It isn’t voiced yet, but the new version should fit the mood a lot better.

I’ve always wanted more cutscenes and cinematic moments in the game, but over time, it became clear that wasn’t realistic with my timeframe. So, I made the decision a while ago to keep most sequences in the dialogue system rather than full cutscenes. This boss’s dialogue, however, was originally written with dramatic cinematic cues that no longer worked, so it had to be rewritten to fit the new approach.

Overall, I’m happy with how the sequence is shaping up. The boss fight itself still needs work, but the surrounding elements are in a good place.

Of course, this was the moment I remembered: “Wait, this wasn’t what I was supposed to be working on.”

A Stressful Distraction

When I tried to get back to Ophelia’s sequences, something happened that completely derailed my focus for a few days. If you’ve been keeping up with recent news in the game dev scene, you might know what I’m referring to.

I ended up spending some time talking with other devs and joining a few discussions – good for networking, bad for productivity. On top of that, my last payout from Patreon was stuck in limbo, which added extra stress (due to the processor, not Patreon). Thankfully, that specifically has been resolved now.

So, this week was productive just not in the way I had hoped it would be. I’ll be doing my best to get my brain back on track and push out those distractions so I can finally get this build released.

What’s Left To Do?

So, where’s the build at? I still have a few things to finish before meeting my goals from last week. The main tasks are:

Cutting and setting up voiced sounds for the sex scenes with Savina and Ophelia

Finishing Ophelia’s animations (I might omit one or two to get the build out sooner)

Fixing an interaction bug that causes inputs to stop working during selectable scenes

Once that’s done, I can finally send off the build. I know it’s been a while since 0.0.5 (A couple of months), and I really appreciate everyone’s patience. I won’t give a release date yet as I don’t want to say anything I’ll regret. For now, I just need to get back to work and release it when it’s ready.

I’ll see you all next time – hopefully with the release post!

Files

Comments

Jason G

Do your best! U still got 2 weeks or less before this months ends, the time runs fast but not that fast ✌️, see u soon Krasue.

New EW

Don't forget to take a rest and take care of yourself.

DJ Alex

Hey man well done, your work is awesome. So I was wondering as I don't know much about Game Engines and such, but is implementing Ray-tracing quite the goal to put in a game? (genuine curiosity, not asking for it)

N3WC0MM3R

Even with complications and distractions you´ve made a lot of progress so complaining is hard xd besides we know u do ur best (unlike some other dev´s who milk theyre community with collor polls n shit) so dont stress urself too much we know you will deliver a fine pice of quality ;)

SilentKush343

I'm glad you're making steady progress and that you're branching out. I don't think anyone expected you to be done in 1 week honestly, and even then it's all due process. Barring the progress, hope you're doing alright in general man. I look forward to your future content.

moshimoshi

Great game and thanks for the frequent updates. Will we be seeing the tutorial boss again?

heyarnold

I don't mind waiting so long as the communication keeps up. It'd be one thing if you suddenly went dark, but knowing steady progress is being made and you're doing alright is good. As long as you release something you're satisfied with we will be satisfied too.

To From

No problem sir . Take your time

Kajaro

Oh well, it is what it is! Quality content takes time and effort, and we understand when it can become difficult to keeping up with such high quality. We will wait patiently with great excitement for the next build!

Daniel

I’ll be a bit of a contrarian here. Everyone has personal matters that can be distracting. Maybe it would be better to fully take care of those things, step away from the community for a bit, take a short break, and then return to the game with fresh energy after handling all the urgent life tasks? You’re not employed by anyone to report back to them. Right now, it feels like the work is moving in fits and starts, and perhaps a focused approach would be much more effective.

惟隆 蕭

Take your time, this game is great

Madsock Creative

i saw talking about tutorial boss i think really good if you make more content and scene for tutorial boss

shadow

Indeed, this game now exhibits a remarkably high level of quality. What's even more astonishing is that it was accomplished solely by the author. I fully comprehend the author's situation, as I too have been distracted by various matters lately. However, I am confident that we all know exactly what we truly desire.

shadow

Yes, seeing these minor update plans brings a sense of comfort. Because what truly brings satisfaction is always those major version updates that trigger a qualitative change from quantitative changes.

Atomix

круто интересно будет ли добавлен тот монстр что в начале игры в пещере был ?

Hector Ramon

why i cant get Second orb it loob map?? cant boss figth

Hector Ramon

cant not open boss door because cant get Second orb loob map T-T

shadow

Friend, after obtaining the first orb, you need to exit the level you have already cleared, reopen and generate a new level for the orb you want, and then reach the bottom level to obtain the second orb.

Purifier

I'm really looking forward to this game

Purifier

Having a Chinese version would be better

Purifier

Haha,In our country's forums, you can always see fans of this game saying, 'Has it been delayed again?'Being anxious is a normal friend, but good food is not anxious of being late.

shadow

Good news is coming soon.

Hector Ramon

THANK HELP ME TOO MUCH!!!!!!!!!!

shadow

You're welcome. Enjoy the game~

Byte

hey do what you can no pressure i've enjoyed the game alot and i do hope you'll be able to get through it all i wish you luck!

Krasue Games

Thanks! I haven't really considered looking intro ray tracing as it mostly doesn't fit with the style. The engine has various implementations for GI, raytracing etc. but I disabled them all as even having them enabled can tank performance for lower end PCs.

Krasue Games

Thanks! I find complaining about my work to be very easy actually.

Krasue Games

Eventually. Maybe not in the main story, but I've given her a dedicated room in Free Mode (door's locked for now).

Krasue Games

Thanks! I fully intend to keep communication going and will do my best to remain as transparent as possible! Even if it makes me look lazy.

Krasue Games

I'll do my best to avoid delays in the future - outside of circumstances that 100% must be dealt with like computer issues.

Krasue Games

The recent matters that have distracted me, while important, shouldn't have taken as much of my attention as they did. In a way, I feel like I let myself get distracted when I could've easily just glanced over, not engaged and got back to work. As for breaks, yeah I do need more of those and I fully intend to take more over time.

Krasue Games

Not in this version. I might add some scenes for her in Free Mode later down the line.

Daniel

Thank you for working on this project. It’s truly good, and I honestly don’t know of any other projects that combine horror, direct confrontation, and a noncon 18+ component. I believe it will resonate with the audience that has been searching for something like this for a long time and only finding trash instead.