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Create DARK SOULS in Unity ► EP. 78 FIRE BOMBS (PT. 2)

In this episode we make it so our bomb deals two types of damage upon hitting a target, contact damage and splash explosion damage. If the bomb makes full contact with the target, both damages will be applied. If it lands near the target, only the splash damage will be applied. We also refactor our damage colliders, weapons, shields and armor to host a new damage type, named "Fire". We will account for regular damage which has been renamed to "Physical" damage. ► JOIN OUR DISCORD https://discord.gg/jC6EXKa9Fj ► SUPPORT ME ON PATREON! http://www.patreon.com/SebastianGraves ► FOLLOW ME IN INSTAGRAM! https://www.instagram.com/tragicallycanadian/ ►WEBSITE https://sebastiangraves.com/ ►MERCH https://sebastiangraves.com/merch/ ►ONE TIME DONATION https://sebastiangraves.com/donate/ ► FOR FREELANCE INQUIRIES E-MAIL ME AT sebby.graves@gmail.com ► EPISODE 79 https://youtu.be/2-5GxpF-YTg

Comments

Anonymous

I haven't been watching for a while due to an extra busy schedule and focus on other areas of the game I'm making. BUT, just wanna say it's all looking so good! Keep up the awesome work : D