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3RD PERSON HORROR SURVIVAL In Unity - EP. 10 Pursue Target State

In this video we give our Zombie the ability to pursue it's target, once it has attained one. We give our Zombie pathfinding using a hybrid system of the Navmesh agent and root motion animation. We achieve this by keeping the navmesh agent at our Zombie's transform, but allowing it to rotate towards the correct point in the path finding system. We then apply it's rotation to our zombie, but move forward using root motion animations. ► JOIN OUR DISCORD https://discord.gg/jC6EXKa9Fj ► SUPPORT ME ON PATREON! http://www.patreon.com/SebastianGraves ► FOLLOW ME IN INSTAGRAM! https://www.instagram.com/tragicallycanadian/ ►WEBSITE https://sebastiangraves.com/ ►MERCH https://sebastiangraves.com/merch/ ►ONE TIME DONATION https://sebastiangraves.com/donate/ ► FOR FREELANCE INQUIRIES E-MAIL ME AT sebby.graves@gmail.com ► EPISODE 11

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