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In this video we create our framework for our Interactable Objects functionality. This will handle processing the effects of things like picking up items, opening doors and pulling levers. With begin by creating our base class, and adding the interactable object UI that will appear when our player is within interaction range of an object. The UI will disappear when the player leaves interaction range. We also create "Billboard" functionality, so that our world UI from our objects will always face our players camera. ► JOIN OUR DISCORD https://discord.gg/jC6EXKa9Fj ► SUPPORT ME ON PATREON! http://www.patreon.com/SebastianGraves ► ASSET STORE PAGE (Animations & Models) https://assetstore.unity.com/publishers/58059 ► FOLLOW ME IN INSTAGRAM! https://www.instagram.com/tragicallycanadian/ ►WEBSITE https://sebastiangraves.com/ ►MERCH https://sebastiangraves.com/merch/ ►ONE TIME DONATION https://sebastiangraves.com/donate/ ► FOR FREELANCE INQUIRIES E-MAIL ME AT sebby.graves@gmail.com ► EPISODE 17
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