Home Creators Posts Import Register Favorites Logout

Content

Here's the latest video, enjoy!

Files

How Music Matches Gameplay in Ori's "Shadows of Mouldwood"

The Shadows of Mouldwood level from Ori and the Will of the Wisps shows how developing a theme across multiple musical tracks within a level can enhance the emotional effect the game is trying to create. Enjoy! Composer Code podcast episode I referenced: https://composercode.com/gareth-coker/ PATREON: https://www.patreon.com/8bitmusictheory Check out my album: https://8bitmt.bandcamp.com/album/lets-play DISCORD: https://discord.gg/8bmt TWITTER: https://twitter.com/8bitMusicTheory Check out my video editor's own channel here: https://www.youtube.com/gamescorefanfare 0:00 - Ori and the Will of the Wisps 1:05 - Shadows of Mouldwood 4:34 - Mora the Spider boss fight 8:17 - The Darkness Lifted 12:05 - Outro #oriandthewillofthewisps #gamemusic #8bitMusicTheory

Comments

Dana Fried

This was great! Given the number of videos you've done about composers who reuse themes in different ways I'm kinda surprised you haven't done a video on Masayoshi Spoken yet; a repeating theme in FFXIV is, well, repeating themes, used in very different contexts. I was recently reminded of how good the Unmatching Pieces -> Belly of the Beast -> A World Divided/The Quick Way progression in Shadowbringers was, but there's so many examples of variations on a theme and leitmotif throughout the game.