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Lure of the Slime: Any creature starting their turn within 30 feet of slime!Velandria must succeed a DC 20 Wisdom saving throw or become lured for 1 minute. A lured creature must spend all its movement approaching slime!Velandria on their turn

During Slimegirl Velandria’s Void Phase, if a creature occupies the same space as Slimegirl Velandria, that creature is immediately teleported to the Plane of Eldritch Madness

Embrace the slime~ 

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