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So a lot has been done for the game so far, but I'm already coming up with ideas and changes for the next major update. One of the things I'm thinking of adding is "passive" abilities, as a way to make characters more unique.

If you have submitted any characters previously and there is a special ability (i.e. hit harder while in critical state, or speed increase at half health), then let me know.

Comments

bubblebum

I have a few in mind but they sound kinda OP. I love the idea a lot and I've been trying to make my characters unique by having really unorthodox stats to them lol. How do we submit passives for our previously submitted characters?

Solshi

I would say for Flandre: Small health regeneration as long as she's standing completely idle, if in critical state it gets faster a tad bit For Shina Nekomiya: Acrobat moves deal more damage, if in critical state her lewds would do more instead. Kinda like switching styles but with states

Bomb-A-HEAD

You can type them here, in chat, or DM me.

bubblebum

Got it. True to the game she's from, I'd like for my character, Ahri, to have the ability of lifesteal whenever she's inflicting a sexual attack. Kinda like back in the day where you could gain health from kissing in Phoenix vs. Pantera. And if she's already max hp, the healing she would gain would be added as bonus damage. To make it a bit more fair, she can only heal and do bonus damage if the enemy is in a critical state. The calculation is up to you but I'd say heal about 3-5% healing/ bonus damage per tick? Whatever it is, I'm hoping for her to be really strong against opponents w/ high horny stats. For Psylocke: I'd like for her to do bonus damage based on how much higher her stamina is than her opponents. My thinking is that you'd be weaving in acrobats move to get your stamina up and throw moves to get their stamina down so you can finish them off w/ a power move for massive damage due to the large difference in stamina. Finally. For Jolyne Kujoh: If you land a successful counter. Your next grab deals increased damage.