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Evening patrons! First off, I just want to say that it's great to see us get past that second goal and stay there for a change. With luck we'll keep that trend going forward. Thank you all very much for the support as always.

Secondly, I know a few of you have been inquiring about Demon Tale. Admittedly, the new alpha is taking me a bit of time to get through, but don't worry, it's coming.

On to this month's update.

New Beat City Girls:

-The pace of the combat has changed a little bit in terms of hit reactions and what not. Let me know how it feels. 

-Added secondary animations that enemies use against Kyoko when her willpower is low. Also, Kyoko's secondary animations on enemies will start automatically now. Enemies can now grab her from behind. 3P animations coming soon.

New Supergal:

-Changed the pace/flow of some animations to be less disorienting, among other suggestions.

-Added Maris's "kissing pin" on Sue. There are some similarities, but it's different for the most part.

These latest files can be found here. 

All other files have just been sent out. If you missed them this month, you can catch them again next month.  

Comments

AeonDK

Great stuff as always Bomb! Still amazes me how far your work has come from the early days. One suggestion I'd like to make (and forgive me if I've missed this) but could the games include a quick restart button by default? Closing and reopening a game isn't the worst thing in the world but it's definitely a feature I appreciate in the games that have it.

NoonShade

Your games have come a long way since the start, happy to see the goal stick as well. I think what I like the most out of this set of mini games is the new dialogue giving a bit of extra personality to the characters in game, and I’m excited to see it expanded on in the upcoming releases. It has been awhile since demon tails got a major update, and I’m sure it’ll be really great when it hits. I’m excited to see what kind of new environments we will visit compared to MBR, and hopefully it will take the same amount of time or less than that with the extra goals being hit.

Bomb-A-HEAD

Thanks guys! I definitely feel like I've made progress since back in the day, but it is good to hear it from my supporters still.

Bomb-A-HEAD

I believe Supergal has a restart if you hit the R key? And in beat city, you can't really lose yet.

Emily

really liking Beat City Girls art style. oh and the DemonTale Alpha I have wont open any more.?

AeonDK

Yeah Supergal definitely does, but Beat City and Vagrant Blade don't. I'm the kind of guy who mostly enjoys the heroine getting tossed around, so I'll get to the point where my character's in a hold that I can't button mash out of so I'll close the game and reopen it to start again. Not a huge complaint by any means, just always occurs to me that some games have it and some don't. Edit: Actually I guess now that I think about it, the games that get a restart button are the 1v1 fighters, aren't they? I don't think Mighty Matsume or MBR had it either. Is it a case that it's just more difficult for the scrolling beat 'em up style games?

Bomb-A-HEAD

I gotta update the alpha. It's because of the recent flash EOL stuff. I'll be doing it shortly.

Bomb-A-HEAD

That's the idea. I mean, even if I put an instant restart button in a game like MBR or Mighty Matsume, you'd be getting sent back to the beginning of the stage. I could temporarily put it in Beat City and Vagrant Blade, but I would take it out at some point. I feel like it would kinda suck getting used to it, but then having it just be gone at some point?

AeonDK

Yeah no worries, it didn't occur to me at the time it was more to do with the style of game rather than just a missing key. It's no big deal restarting the game as-is and yeah, with taking it back out later there'd just be no point.

Verdonator

I really like how your animations have become smoother and more detailed. You have improved quite a bit since your earlier works all while keeping the same great style. Great job! For Beat City Girls, I don't know if it's the project, but I would love the sex moves used by enemies to be used by the player and vice versa, maybe through a customization menu. This game seems to have a great modular base which would allow for quite a bit of customization. Of course it's probably not for soon as it will probably require quite a bit of work but I would love to see that.

Furred_Dragon

hey, i just joined. i found the links for beat city girls and supergal but i cant find the links or files for the other games mentioned. can someone please direct me towards the links?

Bomb-A-HEAD

Hi and welcome to the patreon! As stated in this very post, you can catch all the other files next month, when they are normally sent out.

John Smith

Really like Maris kissing pin, but feel the transition from oral sex attacks from both wrestlers feels short compared to the other animations. Would love if it was a little longer.

Duke Holliday

Hello. I'm a new supporter of this patreon, and lots of these older files have "timed out" availability. Would you mind sending me the files for "Queen's/ Vagrant Blade" and other older files if you have them? Thanks!

Bomb-A-HEAD

Again Duke, all the mini-games are sent out on the 4th or 5th of the month. This is even explained in the pinned post at the top of the page.

Mann-Chan

I think your animations have improved a great deal, like Supergal's awesome attention to detail that makes the animations all the more intimate, with the characters looking methodical and with intent on pleasing the opponent in animations, you can see it clearly. Or like in Beat City, (love the attention being put into the tongues in the kissing animation). But I wanna say, one thing I think people are overlooking that has absolutely made your recent games SO MUCH better to me is your use of captions that accompany the animations. I absolutely LOVE your incorporation of it in DOS, I really couldn't see myself enjoying the animations nearly as much without it, not to discredit your animation work in that game, it's still great work. Same thing can be said about Vagrant Blade and (OHMYGOD) Beat City. I genuinely think you should make a real consideration to use captions in many of your games in the future. It's really upped the enjoyment factor in your h-content because of it.

Bomb-A-HEAD

Thank you very much Mann-Chan! Indeed, you're not the only one who has expressed a preference for the inclusion of captions in my work. When I first thought of doing it I was on the fence, but I'm glad many of you seem to have taken to it.