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I'll be adding frames to the current animation so it will look good while being slower as well.

Got the back ground basically looking how I want it. The next challenge will be figuring out how I want the light of the fire to bounce around the scene. I think I will be doing it like it was in the actual game, with just a single layer of lighting that grows and shrinks in opacity, rather than the many frames of light that I was going to do. I think I may have chosen something far too complicated for one of my first finished animations. However I am still learning a lot from the experience so it's not all bad. Just frustrating.

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PrefectJazzy

I'm impressed at the amount of detail you're putting into this. Despite its complexities, I'd say this is turning out wonderfully!