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I upgraded the animation software, but the plugin for rpgmaker doesn't support the physics function... q w q

--Follow up--

I contacted the plugin dev for an update but no respond yet.

I hope I can pay my way through this, I really love the physics feature.

Worst case scenario, I'll go back to my old method.

Things might get stuck for awhile.

--Backup Solution--
If the plugin dev can't update the plugin, here is the back up solutions.

1. Use old method, gif / sprite sheet
Pros: Keep the physics feature
Cons: Large file size, time consuming, low FPS
(Which means to save spaces, all characters will share the same animation set like I did in Worm Nest Plague)

2. Downgrade the animation software to match the plugin
Pros: Smaller file size, smoosh FPS
Cons: No physics feature, manually adjust the jugg movement every few frames like before

Comments

시원 신

I can endure large volumes of game and long period of creation for physics feature

Vincent Burroughs

I have 6+ tb of storage space on my pc i have no concerns about file sizes

LEGEND EXOTIC

am ready to uninstall my hsr and wuwa game on my laptop. Just say the word