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Added some more stuff - Explosions- Various enemy wave spawn types- Enemy perspectives (appear further away or closer) - Camera tilts up with aim - Background layer parallax- Animation transitions- Added win/lose state - Updated shooter girl art - More ass jiggleOf course the background art and enemy art are still placeholders, but I want to get all the basic things down first. Thanks everyone for the support as always :))

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Justin Inbegriff

Are you able to have 1, 2, 3 ect be weapons and ctrl as couch?

pinktea

I will be able to do that - yeah. Not sure what the best buttons would be. Isn't ctrl a bit far from 1,2,3?

Markus

It's probably best to use a button layout the same way games like LoL or Dota do. Something like Q, W, E, R, ... for weapons, and Shift for crouch. That leaves Alt and Space as easily reachable buttons for other things.

pinktea

Yea- that sounds like a good layout. Though tbh, I doubt it's gonna be all that tactical

Markus

Yeah, I added Alt and Space more as an afterthought. The most important aspect of the game is the jiggle. Btw, do you intend to include actual lewds as well? Depending on what you plan, loss scenarios would probably work well for such a game.

pinktea

Of course, it's gonna be full of H content :) Rather than loss scenes, I want the focus to be on the relationship between the player and her. I still think there will be some optional loss encounters too though, but probably not that many.

Justin Inbegriff

Normal fps is wasd for movement 1234 for weapon swap ctrl for couch and space for jump so it would feel natural

Justin Inbegriff

Unless you are going the quake route then 1234qerf is weapons

DDK

Are we going to be able to add some "toys" to her while on mission? just as an idea~