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New giantess and shrink event the update. Plus some other gameplay fun and added footwear.https://drive.google.com/file/d/1bh5wxrnn4biYWNghAFFGkH7zDk--IPDo/view?usp=sharingWith this update, my previous demos and updates will no longer be available for download. Thanks for trying them out and apologies if you liked the previous giantess'. Please use the feedback form below to influence this game's development.https://forms.gle/VXqbAoyT297aBbrZA

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Val Resa

So sad we can't access the previous version 😓 is that possible for we to get previous version/demo of this game?

LadyAliceR18

My apologies but I won't be releasing the previous versions. The giantess' were models and characters not owned by me, and I fear that it would get me in trouble eventually. It is my fault for using those characters for as long as I did as they were only meant to be temporary. Once again, I'm sorry.

Val Resa

what if the game modes available in the previous version are added to the upcoming version with your own models? 👀

LadyAliceR18

Can you explain which game mode you mean? I haven't changed the main objective since v1. The demos had a very simple objective of collect money to unlock the next level, but the demos were just tech demos with no real gameplay.

WyattMeyer

Just found out about this game from Nick Sav's (Growing Rivalry) discord, the game is pretty great for what it is at the moment. After playing through each size of town I had a short wishlist of QoL changes: * On screen compass pointing in the direction of the closest "extraction point". Not strong enough to make the map useless, but would make you less dependent on your map for the large city. * Show the remaining $value required for the closest extraction point on the HUD. * Show the value of items in your hands when in the construction / inventory. The only way to check it at the moment is to throw the item on the ground. * If you plan to have more facial expressions / attack states for the giantess, a facecam that you could check with a press of a button would be neat.

LadyAliceR18

Ahh that. That was something I was experimenting during development, before any demo. I ultimately didn't like it so I never added it to the game.

LadyAliceR18

Thanks for the feedback. Some of these ideas are already in the works.

The saucy Sorcerer

Found this randomly and this is one of the better made gts games ive come across. I love that her footprints become actual terrain pieces you have to jump over and that you can run underneath her sandals (geta?) when shes big enough. Was messing around on the big map with the modifiers that increase growth speed and growth from crafting and it got a bit ridiculous haha. She was 1.5km and I think her sheer presence prevented more structures from respawning or something because it was all gone and nothing came back. I had no idea how to find those extraction points though and it was quite frustrating at times. I encountered the shrink thing twice and it seemed quite difficult to get out of. The gameplay loop could do with some more content to keep it from getting too stale too quickly but I assume those will come with time. For some reason the sock environment tanked my fps greatly. Also some reason why we are delivering food haha? Great game, great work, I look forward to its future!

WyattMeyer

Two bugs to report on this build: 1: If the giantess is standing very close to the extraction point as you complete it, the giantess will be stuck softlocked. She is both too close to bend down and pick up the pink food ball, and will ignore every other command (shrink trap, statue trap). 2: If you exit the yellow door immediately after finishing a shrink trap and grab the red gem before the door finishes opening, all shrink trap doors will be permanently stuck shut and be unable to be opened.

先生 梁

How to unlock the red column option

LadyAliceR18

I'm fixing the extraction points to be more easy to find. I received a lot of reports of the shrink event being too difficult, so I'll be toning it down. I'll be adding content over time, content just takes a while to create (the shrink event was 3 weeks of work more or less). The sock environment has a fog effect which I assume some GPUs won't like. There's an option in the settings to reduce it's quality, may help with performance. The food delivery is a gameplay excuse to get the player to navigate the village and do gameplay objective stuff. It's not very intuitive I agree, I want to make it more sense in the future.

LadyAliceR18

Thanks for the reports. The yellow door is a new bug to me. Thanks.

LadyAliceR18

Can you explain what you mean? Do you mean the red row in the level select screen? You have to complete the last level once to unlock it.

Val Resa

Alright, Hopefully in the next update the giantess can grab the player, bring him up and look at him, then drop or throw the player down 😉

WyattMeyer

It's odd, I just had it happen again this time, even though I waited. Got all the key fragments, waited for the door, got out and grabbed the red shard before Giantess smashed the house. The next time I found a trap door, it was highlighted red and I couldn't open it. Edit: Nevermind, I just noticed that this occurs when Giantess is too close to the trapped door. Just saw a door go from blue to red as she walked near. I guess it's something that could use clarification for players.

先生 梁

The following green and yellow options to choose, I cleared once before, back to the hall or show no unlock.

LadyAliceR18

Strange, I will look into it. Thanks for the report

Caff

The game looks interesting. It would be nice to have a constant and/or infinite growth mode. Game modifiers could be tiered, such as more traps/turrets, increasing material expenditure or speeding up the bar.

WyattMeyer

There's a few others modification ideas I was playing with that I created myself with DnSpy that would be fun as modifiers for the game: - Picking up red gems causes a growth spurt (makes it so only crafting red gems through blue gems is safe) - Growth spurts vary between 60m - 120m instead of constant 90m - Growth spurts grow an extra 10m each time (so +90, then +100, then +110...) - Every time a building fails to respawn, reduce the giantess respawn prevention range by 15% (softlock prevention, makes building respawn upgrade useful)

GECFDO

Growth spurts; maybe % of current size instead? for more consistent growth.

LadyAliceR18

I would like to have more modes, modifiers, and such. I'll consider adding tiers and/or sub-modifiers to some of the current modifiers since they should be relatively easy to add.

GECFDO

Option to set lobby giantess size multiplier based on quest/achievements completed? from ~10x to ~1000x?

Danta1ion (edited)

Comment edits

2026-09-05 06:00 is there any method to switch back to v2 giantess? I prefer that model more
2025-07-26 10:22

LadyAliceR18

Sorry but I have no intentions of switching to the previous giantess. This is part of the reason I want to allow the average gamer to add their own giantess models. However that feature is not a priority at the moment.