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Major update includes a revive system and gts dialogue. As well as improvements to the gts procedural animations and her behaviour (less buggy); as well as performance.If I need to release any hotfixes, I'll be editing this post with the new builds.Full changes here:https://pastebin.com/sHdeW22bV4.2 (LATEST)https://drive.google.com/file/d/1P5q8kpAAwclyFPOsyO_K18v2pLfbSJYL/view?usp=sharingV4.1https://drive.google.com/file/d/1Lc7Xi2D7vNGmNyyw4B7BvsBNf4RWk6eG/view?usp=sharing

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Agent Suzuki

I love this game yet do wish you can use mods and such but this is very fun^^

Kenni 4

have you considered having her pick the character up to grow? maybe as an alternate mode?

LadyAliceR18

I don't think I will have the gts pick up the character anytime soon besides the lobby. I may add an animation where you wake up revived on top of the gts' hand.

Dffd2

Play it a bit, love it , but I have two issues One - In the shrinking house bit, there are some keys you can't get due to the jump boosters not given enough hight Two - if she get too big she destroy all the food before they can spawn where before if she destroys a house, food still spawns before. Can you make it so that at least some food is always present in the level ?

LadyAliceR18

One - Which keys do you find too hard to grab? All keys should be grabbable, though there is one shrink house variant where the key is in the air and may be too hard. I don't think I made it clear but you can mantle the edge of the creates. Two - Houses do not spawn near the giantess. If the giantess gets too big (around 800m+ I think), then houses become impossible to spawn. I plan on fixing this by doing either one of two things: * The giantess has a height limit. Once she reaches her height limit, she becomes much more threatening (faster, always angry, etc.). <--- Quick to implement * The giantess switches to a new mode when she becomes too big. She now slowly moves in between tiles, one foot at a time, until you finally die or finish the level (This lets me fix the house/food issue much more easily). <--- Cooler but not as quick to implement

Caff

The second i think is a common problem. Both solutions are good ideas(First one can be a modifier). adding a new larger map or a hidden timer for dropped food instead being destroyed by the gts

Dffd2

Its the house where there is 1 key stack upon a pyramid of boxes and a jump pad on the ground floor in front of the pyramid, I'm assuming you have to use the jump pass to get enough height to reach the key as you can't jump high enough to get over the boxes. There is nothing else you can uses to get there as it's in the corner of the house. I think all growth enthusiasts love the second option rather than the first. Limiting height sucks. Maybe if she gets too big, she starts using her foot to stomp sections of the level after a time, then grows after a certain number of stomps. Slowly have a single foot covering the entire level. Adds a bit of thrill also makes item alot more necessary for late game

TinyBlueLampShade

id love to suggest the 2nd idea here, i 100% think the second idea would be better, anything that can make us smaller or her bigger would be sick! even a map idea where instead of them getting bigger, we shrink? might be hard to implement though, absolutely loving the work so far! Basically put, just anything to increase the size difference! haha

Geledi

Has anyone else been having crashes once she reaches past 800M? I do love the update and the game but this seems to be occurring much more regularly compared to v3, even with the hotfix. (It's not so much that the game instantly crashes once she reaches 800, I think it has something to do with her stepping on the mountains)

LadyAliceR18

The crashes are expected to happen past 800m+ or so. I said it in another reply here but, essentially, the game doesn't work fundamentally once the giantess gets too big. I had the assumption that players would want to finish before the giantess gets that big. But I suppose that's an assumption that only a dev can have, plus I underestimated giantess fans.

LadyAliceR18

This appears to be a new common problem. I will make it a priority for the game to work past 800m+.

LadyAliceR18

Limiting height sucks, I whole heartily agree. However, there are sacrifices I must make for the game to be complete within a reasonable time, and for the game to be stable. I think people enjoy option 2 a lot more, so I'll explore it's possibility. I'll see what I can do about not limiting height but my gut-instinct tells me that I have to limit height somewhere, hopefully the limit can be high.

LadyAliceR18

For TinyBlueLamp, the shrink house was a testing grounds for shrink being a game-wide debuff. I learned that I would need to dedicate a whole update to make shrinking fun at the village. It will not be this update, I want to focus on different things first.

Geledi

Oh I had no doubt you expected players to complete the game sooner or later (probably a dangerous assumption to make if we're being honest), I just found it odd as before her doing the same thing would have just caused a temporary drop in frame rate instead of outright crashing.

Caff

A Little bug with the unstuck command. You can get teleported under the terrain sometimes.

Val Resa

Maybe another punishment like sit on player (butt crush) is good idea to end the level

LadyAliceR18

Its probably due to the new way that I do terrain deformation. The new way is great for performance, but if the code ever fails, I get a memory leak. If I get enough memory leaks, the game's gonna crash. That's my fault I should have known that people want a big giantess.

LadyAliceR18

I figured that may happen. It was a last minute addition since I couldn't find out why the player was getting pushed out of the map when they died. The giantess's foot isn't a real collider you see, so it made me very confused. I'll fix that issue

Caff

I know nothing about programming but i think its enough to spawn a meter or two above the ground

TinyBlueLampShade

thats amazing news! Absolutely fine to wait as long as it takes, but the fact its a possibility is so good to know! cant wait to see what you come up with next and I hope you keep enjoying making the game!

SailNTail

I enter the game, and the giantess just stands there, stomping her feet in place. I cannot interact with anything besides reading the sign board and opening doors... and nothing else happens. Am I missing something?

LadyAliceR18

Someone mentioned to me that the lobby giantess has a bug where she may stomp in place. But besides that bug (which if it happens, press restart in the settings if it's preventing you from interacting with her), you can interact with her by calling her. The interaction hitbox is below here, at her feet. I apologize for the lack of clarity.

Elericard

Can, though they're a bit complicated to set up. Haven't gone far in-depth into it. But definitely doable if you wanna spend the time at it.