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Minor update includes fixes to the giantess at 800m+, new 800m+ specific giantess behaviours, and a new minigame for completing the level. And other small new things.https://drive.google.com/file/d/1ptkpbv4lC8QqRqk4OU865o_-XGySu-fa/view?usp=sharingI took caution with the difficulty of the new victory minigame. If it's too easy, let me know so I can spice it up.This is an incomplete update. The following are things that I wanted to complete but I couldn't finish. They are listed in the priority order that I want to add them for the public release in 2 days.

Lobby giantess cannot move. I will update her with a new walking behaviour that animates better.

The new victory minigame removed the giantess pov camera. This will be re-added.

The new victory minigame can cause major lag due to the amount of destruction. A more performative fix will be implemented.

I created a new smoke particle system, but didn't get to implement it.

I still haven't added a system to choose the gts' footwear.

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Comments

Eugen

I like the uppdate so far thou i assume you have intentionaly limited the giantess max height to 2km? also the minigame feels quite abit easy since all you need to do is get under the giantess and do some dodges to drag it out, does not need alot of tweaking i think since it ramps up. Also i think the giantess should switch her direction once she gets too big for the town since it is super easy to avoid her otherwise (atleast with max upgrades).

LadyAliceR18

I limited the height to 2k for this update, I'll probably increase it to 4k or 6k. I imagined the minigame would be easy but I would like other people's feedback as well. What do you mean by "giantess should switch her direction once she gets too big for the town"? Like she starts to do something else more threatening?

Eugen

well from what i saw she keept walking the exact same path everytime she decided to walk into the town which made her too predicable, i think some unpredicability would be nice so you dont know where the safe zones are.

duh

She could walk around the town in a circle a bit before walking through, so her path is different

LadyAliceR18

Hmm, maybe I messed up the code then. She's supposed to take a random AI node near you, and walk through that to the other side. That way, she's likely to cross your path but it's not guaranteed. As for duh's idea, that's not a bad idea. An alternate to her idle behaviour. I can't guarantee it but I'll look into it.

Eugen

decided to test a bit more and she seems to be working the way you described however if you happen to be near the same spot (say the last crucible) she seems to move to the same two spots

Geledi

My impression so far is that the update has made the game easier overall. This isn't necessarily a bad thing; the tweaks made to the force of the footsteps, her growth gained from crucibles, and the adjustments to the inventory drops and respawn times for the houses makes the game overall feel less hectic and less reliant on getting shields upgraded as soon as possible (I say this as someone who plays with all the hard modifiers turned on). I do like the new mini game as well but I haven't gone through it in-depth yet to comment more on it at this time.

Geledi

Update: I can't share the screenshots of it, but I have come across a situation where a statue spawns on top of a crucible switch, and I can't interact with it. Level is Dawn V3, Seed is 982596. Don't know if this is helpful for debugging.

WyattMeyer

Minor bug: During the minigame the shrink houses remain open and can suck you in. The escape function for the house breaking early still works though Game breaking bug: If you get crushed after the giantess crushes the last crucible orb but before the minigame starts, you get softlocked.

duh

Yup, seems like dying during crucible collection will make the giantess not do anything

LadyAliceR18

The shrink houses still work during the end game event. That's intentional. I thought it would be funny for someone to enter it during the event, thinking the gts would give them a break, only for nothing to happen.

LadyAliceR18

I should be able to fix the softlock without much issue I hope

LadyAliceR18

I will increasing the difficulty by increasing the gts growth speed. And also more checks for the statue spawns, got it.

SuperFreq

You got me. I tried the house. She missed somehow and I got ejected and was fine.

SuperFreq

I survived like 5 minutes against the GTS at ~480m in the first level. She had the geta so it was easy to hide under her feet whenever she tried to move the other one. She stopped talking after a while and when I eventually died she had no comment for me on the game over screen. Not sure if intentional, but disappointing. I died a few minutes after she said she was going to go "unleashed" or so.

LadyAliceR18

Great to know that it works! Her foot didn't miss you, it was her shockwave that destroyed the house. The house receives a special property to not be destroyed ONLY IF she is deliberately checking out your house during the shrink house event. But since she can't do that during end-game, that property is never set so the house is open to be destroyed by anything. Probably a little inconsistent but it's fine for now.

LadyAliceR18

Her unleashed mode is the last comments she says. She is supposed to say something on the game over screen, but I guess you got too high of a score so my code bugged out. Sorry for that disappointment, I'll get it fixed.

SuperFreq

No worries. Thanks for making one of the best gts games out there and being one of the most responsive devs especially. I think your design decisions are sound and I hope the huge influx of criticism and ideas given by the community don't hinder anything. I think you've got a great vision for this project and continue to add entertaining features.

LadyAliceR18

Appreciate the comments. I genially have no issues with critique. Anything to improve the game is a win in my book.

SuperFreq

I did however have the unfilled key graphic on my screen for the rest of the run after that. I didn't dare try another shrink house again to see how that affects things. I should probably do that.