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Gallery code now is "puppy". Here are the download links: 
 

Windows (64bits, 32bit), Linux, Mac. 


The long awaited and multiple times delayed build is finally out! We want to thank our patrons for their patience and trust in our team. This update is the biggest one we did so far, and was necessary to progress in the development smoothly. The Majority of our core systems were updated and upgraded, specially the gameplay related ones. Combat and RPG systems have now a solid base, which will allow us to add new content and features much more efficiently.
Not to mention that our story finally gets an introduction! Starting a new game no longer spawn you in the middle of Kaldea, but in a small cart, in which your adventure starts. Upon completing the introduction chapter, the player will return to Kaldea and can continue with the previous content as usual in free roam mode.
We did preemptive bug-shooting with a selected team of testers, and seemingly solved majority of them, but if you encounter any, feel free to report to our discord server bug-tracker channel. Feel free to leave feedback in the comments or our discord channel. We will make a new devlog explaining our future plans for next update (which will not take as long, don't worry) and a new vote on next recruitable companion as well!
Changelog:
 - Big introduction quest 
- 5 new locations 
- 4 new ambient tracks 
- Lot of sound effects for the combat and the exploration 
- 1 smut scene with 3 animations
 - Collectibles scattered around the map (additional lewd pictures)
 - New combat UI 
- Heavily reworked combat balance.
- 4 new fully animated enemies.
- 2 temporary companion, and one playable in combat 
- New functional UI and systems: inventory, quest log, codex encyclopedia, abilities, gallery
- Lots of lore information in the codex encyclopedia.
 - Fog of war, dynamic field of view, fog, particles
 - Modular sprite system for enemies. 
 - New animated foliage system (plants, mushrooms) 
 - Lots of minor additions and bugfixes

Files

Previews only