Recap. (Patreon)
Content
Hey everyone!
Over the past few months, I’ve been upskilling in animation. On these courses, I learned body mechanics and workflow. I couldn’t grasp this workflow/technique for years but thanks to the teacher, I got it down in just a couple of months (but I know I still have plenty of practice ahead).Ada animation (WIP gif above) is fully hand-keyed - no mocap, no procedural modifiers. Every micro-movement was animated manually.
To work with this workflow, you need a specific level of rig, so I also took a rigging course:
I did some testing on the Marvelous Designer -> Blender pipeline:
Currently, I’m working on several animations in parallel.Huge thanks for supporting me. I see all your donations and comments/messages (as long as my DMs aren’t lagging :)). If something didn’t come through, feel free to resend it.