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Wrap of the Royal Dead

Wondrous item, rare (requires attunement) 

Component: Undead undying flesh

Necromancy has always carried a negative connotation, but letting your flesh decay a little can grant you a plethora of great opportunities! For example, your body can become a home for hundreds of tiny friends!

These robes have 5 charges and regain 1d4 + 1 expended charges daily at dawn.

Flesh to Swarm. When you take damage from a melee weapon attack while wearing these robes, you can use your reaction and expend 1 charge to release a swarm of scarabs from the wound, which appears in an unoccupied space within 5 feet of you. The scarabs use the statistics of a swarm of insects, obey your verbal commands, and take their turns immediately after yours. When you create the swarm, it gains temporary hit points equal to the triggering damage (maximum of 20). The swarm lasts for 1 hour, until you dismiss it, or until you activate this property again.

Curse. This item is cursed, and attuning to it extends the curse to you. While cursed in this way, you can’t willingly remove the robes. Your skin becomes withered and dry in patches, and you always feel mildly parched, no matter how much water you drink.

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Uncommon variant: Reduce the temporary hit points the swarm gains to half the triggering damage (maximum of 10).

Very rare variant: Increase the charges to 7, the recharge to 1d6 + 1, and the maximum temporary hit points the swarm can gain to 30. The robes have the Soul Swarm property.

Soul Swarm. Whenever you are targeted by a spell that doesn’t have a range of self while wearing these robes and have a scarab swarm created by the Flesh to Swarm property within 30 feet of you, you can expend 3 charges to make your swarm the target of the spell instead. 

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