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Bloodlord’s Arm

Weapon (trident), very rare (requires attunement)

Component: phial of Celestial blood

If you look past the whole sanguine aesthetic, and the agonising pain of being subjected to his profane ritual, and his dubious worshipping of an incomprehensible eldritch deity… the inventor of this trident was actually a surprisingly decent person! Promise!

This weapon has 3 charges and regains all expended charges daily at dawn.

Mark of the Bloodlord. Once per turn, when you hit a creature with an attack using this weapon, you can place a cursed mark upon it. A creature can have up to three marks, which appear as concentric rings of blood on its body. All marks disappear from the creature at dawn, if a mark is placed on a different creature, or if the marked creature is targeted by the remove curse spell or similar magic.

Bloodlord’s Ritual. As a bonus action while holding this trident, you can point it at the sky and expend 1 charge, chanting an ancient ritual to activate the cursed marks. If the marked creature is within 30 feet of you, it must make a DC 16 Constitution saving throw. The creature takes 2d10 necrotic damage for each mark placed on it on a failed save, or half as much damage on a successful one. If the creature has three marks on it, you also regain hit points equal to half the damage dealt. The marks then disappear from that creature.

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Uncommon variant: Reduce the DC to 13 and the damage to 1d8.

Rare variant: Reduce the DC to 15 and the damage to 2d6.

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Check out the rest of the New Game Plus set here!

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