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Amalgamini

Tiny Elemental, Neutral

Armour Class: 14 (natural armour)

Hit Points: 4 (1d4 + 2)

Speed: 30 ft., fly 30 ft.

⠀STR⠀⠀⠀DEX⠀⠀⠀CON⠀⠀⠀INT⠀⠀⠀WIS⠀⠀⠀CHA

10 (+0)⠀14 (+2)⠀⠀14 (+2)⠀⠀8 (-1)⠀⠀11 (+0)⠀⠀15 (+2)

Senses: tremorsense 10 ft., passive Perception 10

Languages: understands Primordial but can’t speak

Challenge: 1/8 (25 XP) Proficiency Bonus: +2

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Chrono-Instability. When the amalgamini takes 5 or more thunder damage in a single instance, it must make a DC 11 Constitution saving throw. On a failed save, the nearest creature within 30 feet of it has its speed reduced by 10 feet if it’s friendly, or increased by 10 feet if it’s hostile, until the end of the amalgamini’s next turn. Once this trait has triggered, it can’t trigger again until the end of the amalgamini’s next turn.

Spatiotemporal Awareness. The amalgamini always knows exactly what time it is and which way is north.

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Actions

Stinger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Wing. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

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Tamer Level 1 Feature: Split

Prerequisite: Become a tamer’s companion

Type: Active (bonus action)

As a bonus action, the amalgamini can split itself into two creatures: an obsidian bird and a crystal scorpion. When this happens, one of these creatures appears in the space that the amalgamini occupied, while the other appears in an unoccupied space within 5 feet of it.

The bird and the scorpion share the amalgamini’s hit points, use its stat block, and benefit from any improvements it has, with the following exceptions: the bird is the only one that has a flying speed and can use the Wing attack, and the scorpion is the only one that has tremorsense and can use the Sting attack. If both the bird and the scorpion take damage simultaneously from the same effect, only one of them takes that damage.

The amalgamini’s tamer can command both the bird and the scorpion as part of the same action or bonus action. Between them, the bird and the scorpi on can only take one action and bonus action on their turn, but each one can move up to the amalgamini’s speed and has its own reaction.

The amalgamini remains split until it merges again as a bonus action, until the scorpion and the bird are more than 100 feet away from one another, until it’s recalled to its vessel, or until it’s reduced to 0 hit points. When this happens, the amalgamini’s tamer can choose whether the amalgamini reappears in the space of the bird or the scorpion.

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Wanna see the rest of this little guy's tamer levels? Check out Dark Wings, Gleaming Gems! And if you want to take a look at the rest of the set, click here!

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Comments

Stefán Kári Ægisson

Is is one of my favorite Familiars. I've found Mimic to be the most useful out of all the familiars so far, but that's a hard one to beat. As the mimic doesn’t have to be a monster, unlike most the other familiars. Lovs the Amalgamini's split & time warping powers. Keep up the good work 👏

Loot Tavern

hehe thanks! its one of the more out there ideas we had XD