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Baskling

Tiny Monstrosity, Unaligned

 

Armour Class 14 (natural armour)

Hit Points 4 (1d4 + 2)

Speed 5 ft., fly 30 ft., swim 30 ft.

STR          DEX          CON         INT       WIS       CHA

14 (+2)    12 (+1)      15 (+2)      3 (-4)     11 (+0)     7 (-2)

Senses darkvision 60 ft., passive Perception 10

Languages —

Challenge 1/8 (25 XP)

Proficiency Bonus +2

Amphibious. The baskling can breathe air and water.

Keen Smell. The baskling has Advantage on Wisdom (Perception) checks that rely on smell.

Necrotic Bleaching. When the baskling takes 10 or more Necrotic damage in a single instance, it gains Disadvantage on the next attack roll it makes before the end of its next turn.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage.

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Tamer Level 1: Growth I

Prerequisite: Become a Tamer’s companion

Type: Passive (companion)

The baskling’s size increases to Small, its Hit Die size increases to a d6 (its Hit Point maximum consequently increases by 1 for each of its Hit Dice), and the damage die of its Bite attack increases to a d6.

Tamer Level 3: Bloodlust

Prerequisite: 3rd-level Tamer

Type: Active (no action required)

When the baskling makes a melee attack against a creature that has blood and doesn’t have all of its Hit Points, it can gain Advantage on the attack roll. The baskling can use this trait a number of times equal to its tamer’s Proficiency Bonus, and regains all expended uses when its tamer finishes a Long Rest.

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Cute lil shark friend! If you like this and wanna check out the rest of the set, here it is! And you can also check out the Chaos at the Coral Court adventure!

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Comments

Val M.

Hi! I noticed that this creature has two different sets of stats (image and text description). Which one is accurate? Thanks!

Loot Tavern

Good catch! The statistics in the post are correct - we'll update the image ASAP!